Flight Readiness AI
In development
Training, and eventually the seat beside you
Training environments that adapt to the person inside them — procedure rehearsal, failure drills, and readiness assessment for people who are actually going up.
The longer aim is the same system in the cockpit: a co-pilot that already knows how you fly, because it trained you. That is a goal we are building toward, not a system we are flying today.
MITD
In development
The multi-reality framework
The substrate every reality runs on. Shared identity, shared objects, shared economy — separate worlds that are not separate systems.
A reality built on MITD inherits accounts, inventory and progression rather than rebuilding them. What you earn in one place is real in the next.
NODES
In development
The social and identity layer
Who you are across every reality: progression, connections, achievements and the things you own, carried with you instead of rebuilt in each world.
NODES is the layer people actually live in — the profile, the inventory, the record of where you have been.
JennaRAIDER
In development
The manufacturing engine
How things get made. A crafting and production simulation that generates objects for the RAIDER engine and every reality above it, instead of hand-authoring each one.
Materials, processes and constraints go in; usable objects come out, carrying the properties they were built with.
The Object System
Running now
Physical and digital, one record
Buy a physical item from a store in the SPACE Mall and its digital counterpart arrives in your inventory. One object, two forms — the same record whether it is on your shelf or in a reality.
Every physical item ships with a redemption code. Enter it once and the object is linked to your account permanently. This part is built and running today.